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Ps5 vr headset
Ps5 vr headset











ps5 vr headset

Environments look vast and moody, but full of detail.

ps5 vr headset

I was particularly impressed, again, by the headset's graphics output. I also never played Resident Evil Village before my VR demo experience (sorry!), but Capcom's PSVR 2-exclusive adaptation truly feels like a video game fully adapted to VR without any loss. I've since played Resident Evil 4 on the Quest 2, and gotten less worried about VR jump scares.

ps5 vr headset

I kept away from Resident Evil 7 in VR because I was terrified of it. The sensation I get is massive and theatrical, and while the demo ends sooner than I'd like, Call of the Mountain is clearly an experience to get lost in.Īccording to the developers, eye tracking is used subtly later on in the game (perhaps to allow characters to make eye contact with me), but the advantages of eye tracking only show up otherwise to create enhanced graphics with foveated rendering - something the other games I played also have in common.Įnvironments in Resident Evil: Village really looked this good in VR. I notice the impressive controller feedback when climbing ledges and shooting arrows, and the rumbling headset haptics kick off when large creatures move around me. The landscapes are gorgeous, colors vivid. The game then becomes about wandering around wilderness camps, climbing cliffs by grabbing ledges in a similar way to the VR game The Climb, and shooting arrows at enemies and secret targets with a bow and arrow. The demo put me on a boat heading on a Jurassic Park-like river ride past familiar Horizon creatures: raptor-like Watchers, and a massive lumbering Tallneck that towers overhead. Set in the same far-future universe as Horizon Zero Dawn and Horizon Forbidden West, this one's a standalone game that's made for newcomers to enjoy, too, with some overlap with the PS4/PS5 games. Sony's flagship exclusive PSVR 2 game was announced earlier this year. Sony Interactive Entertainment Horizon: Call of the Mountain, Guerilla/Sony Basically, it meant the games I played looked really, really nice.īows and arrows feel great in Horizon: Call of the Mountain. It mirrors how our eyes actually work, to some degree, and can squeeze better graphics performance by reducing the workload on the processor. Foveated rendering is a technique where only the things in the middle of where your eye is looking are rendered in the sharpest detail. This headset also features foveated rendering using eye tracking. The 2,000x2,040-pixel per eye display is higher resolution than the Quest 2, but also, the PlayStation 5's graphics capability is very high. Games I played showed off surprising levels of detail when I looked closely at objects and textures. The display is vivid, too: Blacks are truly black, and the HDR effects create bold contrasts between bright sunlight and shady corners. James Martin/CNETĪt 110 degrees, the OLED display has a wider field of view than the Quest 2, and the field of view looks less like a porthole from the inside. Familiar headset design, but it feels light and compact to wear. The PSVR 2 headset next to its Sense controllers.













Ps5 vr headset